![]() That file will import and replace thecurrent one. In the Texture field, scrollto Load (Figure 7–47). Click on acolor or texture you want to replace. Import and Replace a Color or Texture with Load on the MacThe Mac has a feature on its Edit panel called Load. ![]() dragFigure 7–46: After a collection is made, it must be manually filled with texture swatches.Chapter 7: Painting with Colors, Textures, and Photo-Matching 193 4.Figure 7–45: Linking a desktop textures collection to the collection submenu on the PC. There is no Resetbutton for the Mac, but thumbnails on it can be restored by finding the thumbnail’s skm fileand clicking on it.192 SketchUp for Interior Designġ. As an aside, earlier in this chapter a Reset button wasmentioned as a way to restore an altered color or texture swatch on the PC. Don’t delete the skm file, because it is the link between the localcollection and the SketchUp software. Then open the bottom pane, scroll to Wallpaper and Draperies Textures, and dragthe texture down into it.After you add each texture, an skm (SketchUp Materials) file gets created for that swatchinside the desktop folder. Go to File>Import and paint a texture onto a face(Figure 7–46). ![]() The folder isempty each texture must be imported. It will nowbe listed with all the other collections.Here’s where the process differs from making a local components collection. Click the Details arrow again, and choose Add collection to favorites. The editing box was opened, andthe Materials browser, click the Details arrow, and the rug push/pulled up a bit to stop the flashing.choose Open or create a collection. image, exploded, and turned into a component.Make a folder on your desktop called Wallpaper and It was then moved to the floor, where it flashedDraperies Textures and put some files in it. Scaling the face down in size will aid infinding an image edge.Make and Link a Local TexturesCollection on the PCOn the PC (but not on the Mac), you can create and Figure 7–44: A rug photo was imported as anlink to a local textures collection (Figure 7–45). Solve by zooming inclosely to find an edge, and then select that edgefor erasing. Just the edges will beselected you won’t see highlighting dots on its face.Right-click and choose erase (or hit the delete key).Erasing images on faces can be tricky because eventhough the image is completely visible, it may reallybe partly buried in that face. ![]() It flashed on the face this was fixed by push/pulling it up a bit.Erase an ImageTo erase an image, select it. Figure 7–44 shows an image imported for use asa rug. Import the image somewhere off the model, workon it there, and then move it into place. Draw a rectangle on the face, import the image as a texture, and fill the rectangle with it.You may need to group the face before painting the image on it.Chapter 7: Painting with Colors, Textures, and Photo-Matching 191 Three workarounds are: Explode the image and make it a component, specifying the face it should glue to (horizon-tal or vertical). This results in the image disappearing into the face anddisplaying on the other side. If the art flashes when the picture is placed on the wall, open the group editing boxand push/pull the photo a little bit forward.Figure 7–43: Paint the frameImage Placement TipsPlacing images directly on faces can be tricky, as sometimes, SketchUp gets confused aboutwhich to display, the image or the face. ![]() Click the Paint Bucket on the frame to paint it all at once. Triple-click to quickly select the art and frame, then hold the Shift key down and click onthe art to deselect it. 3.Figure 7–42: Make a frame for wall art. ![]()
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